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<channel>
	<title>NeRVi &#187; augmented reality</title>
	<atom:link href="http://www.neorealismovirtuale.com/tag/augmented-reality/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.neorealismovirtuale.com</link>
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		<title>Zugara Social Shopper</title>
		<link>http://www.neorealismovirtuale.com/2010/01/zugara-social-shopper/</link>
		<comments>http://www.neorealismovirtuale.com/2010/01/zugara-social-shopper/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 11:49:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[people]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[clothing]]></category>
		<category><![CDATA[fashon]]></category>
		<category><![CDATA[shopping]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=388</guid>
		<description><![CDATA[The Webcam Social Shopper uses AR markers with motion capture to help the shopper “try-on” different clothing.  I like the way you only have to use the AR marker to set up the 3D plane, then once it captures the location, you can go markerless.  Also, it uses motion capture so you can scroll through the clothing choices without having to run back to your computer each time.]]></description>
			<content:encoded><![CDATA[<p><a title="The Future Digital Life" href="http://thomaskcarpenter.com/2009/06/24/zugara-social-shopper/">via The Future Digital Life</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RYNYGyB2YFw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/RYNYGyB2YFw&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Zugara brings us the next installment of AR shopping.  The company is an advertising agency that uses interactive marketing.  They have an impressive client list including the company I work for, Toyota.<br />
Their new AR product – The Webcam Social Shopper uses AR markers with motion capture to help the shopper “try-on” different clothing.  I like the way you only have to use the AR marker to set up the 3D plane, then once it captures the location, you can go markerless.  Also, it uses motion capture so you can scroll through the clothing choices without having to run back to your computer each time.<br />
The markerless and motion capture scrolling gives the Webcam Social Shopper an easy-to-use feel that I think is important for any product, especially AR.  The more steps it involves, the less chance people will bother to use it.</p>
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	<georss:point>34.0269204 -118.3800812</georss:point>	</item>
		<item>
		<title>GeorgiaTech: Fear of heights</title>
		<link>http://www.neorealismovirtuale.com/2010/01/georgiatech-fear-of-heights/</link>
		<comments>http://www.neorealismovirtuale.com/2010/01/georgiatech-fear-of-heights/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 11:43:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[people]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[presence]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=386</guid>
		<description><![CDATA[Those crazy kids at Georgia Tech. In the last couple of days, we have seen augmented reality used to make you laugh, amazed and uncomfortable, so naturally someone, somehow had to make you scared. That’s where Georgia Tech comes into the pictur]]></description>
			<content:encoded><![CDATA[<p><a title="GeorgiaTech: Fear of Heights" href="http://gamesalfresco.com/2009/04/30/1631/">via Games Alfresco</a> and <a title="Augmented Environments Lab, Georgia Tech" href="http://www.augmentedenvironments.org/lab/">Augmented Environments Lab</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h8c6U7dpI7g&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/h8c6U7dpI7g&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>we are interested in how to create systems where the user loses the sense of mediation, and begins to respond to being immersed in a blended physical/virtual as if it was a single “world.”<br />
Our approach to exploring AR and Presence has been to develop an AR presence questionnaire in parallel with a physiological presence experiment analogous to the UNC VR “pit” experiment, which leverages a strong physiological reaction (fear of heights) to measure presence.</p>
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	<georss:point>33.7784626 -84.3988806</georss:point>	</item>
		<item>
		<title>AgroTech: augmented Farms</title>
		<link>http://www.neorealismovirtuale.com/2010/01/agrotech-augmented-farms/</link>
		<comments>http://www.neorealismovirtuale.com/2010/01/agrotech-augmented-farms/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 11:35:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[people]]></category>
		<category><![CDATA[agricolture]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[denmark]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=381</guid>
		<description><![CDATA[AgroTech has a vision of providing Danish farmers with relevant contextual information, regardless of where they are. This calls for active augmented-reality (AR) “glasses”. However, it also requires synthesising of all existing system data – databases of animals, agricultural areas, weather and climate data, production and financial data, etc.]]></description>
			<content:encoded><![CDATA[<p><a title="AgroTech" href="http://agrotech.dk/en/projects/superman-has-x-ray-vision-what-about-us">via AgroTech</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/31eN9e_K7Gk&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/31eN9e_K7Gk&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Farms are increasing in size, animals, machinery, buildings, land and staff members. Moreover, the amount of data and information is steadily increasing and the farmer quickly loses track of things. Consequently, he tends to spend more and more time in his office behind the computer screen, even though he is needed in the livestock house. The alternative is an increasing number of hand-held units – one for each system. The farmer must have access to relevant information, regardless of where he is. And last but not least: He must have his hands free.</p>

<a href='http://www.neorealismovirtuale.com/2010/01/agrotech-augmented-farms/attachment/0/' title='0'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/0-150x150.jpg" class="attachment-thumbnail" alt="" title="0" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/agrotech-augmented-farms/landmandsbrillen/' title='landmandsbrillen'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/landmandsbrillen-150x150.jpg" class="attachment-thumbnail" alt="" title="landmandsbrillen" /></a>

<p>Tasks<br />
AgroTech has a vision of providing Danish farmers with relevant contextual information, regardless of where they are. This calls for active augmented-reality (AR) “glasses”. However, it also requires synthesising of all existing system data – databases of animals, agricultural areas, weather and climate data, production and financial data, etc.<br />
Development perspectives<br />
The purpose of this project is to develop and test the possibilities of augmented reality technologies and concepts to make farming easier. At the same time, these types of aids emphasise the need for synthesising of all existing system data and for flexible exchange of data and information between the different farm systems. AgroTech cannot realise this vision alone. This requires active participation of leading suppliers of technology to the agriculture and food industries. Hopefully, this participation will stimulate other forms of co-operation – for the benefit of producers and consumers.</p>
]]></content:encoded>
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	<georss:point>56.201903 10.1553214</georss:point>	</item>
		<item>
		<title>GPS Drawing</title>
		<link>http://www.neorealismovirtuale.com/2010/01/gps-drawing/</link>
		<comments>http://www.neorealismovirtuale.com/2010/01/gps-drawing/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 10:57:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[artworks]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gps drawing]]></category>
		<category><![CDATA[interactive architecture]]></category>
		<category><![CDATA[location based]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=360</guid>
		<description><![CDATA[Jeremy Wood's GPS Drawing project is an investigation of how technology enables us to identify and record new aspects of our journeys and of our surroundings.

The project leverages 'digital mark making' using GPS satellite navigation technology to automatically record where an individual has been as a digital dot-to-dot line. This novel method of drawing treats travel like a geodetic pencil or a cartographic crayon, making ephemeral inscriptions on landscapes as one moves through them.

The drawings, made on land, water, and from the air, use GPS receivers to capture journeys, both intentional and free-form. Wood and his collaborators use a wide range of physical means to make the drawings-- car, scooter, inflatable boat, plane, skydiving, and, of course, walking-- with the results ranging from 'poodle doodles' (drawn by dogs hooked up with receivers) to an 8-mile tall dollar sign drawn over Las Vegas, a giant dragon over Wales, a mosquito over Bangkok, and a game of tic-tac-toe over Hollywood.]]></description>
			<content:encoded><![CDATA[<p><a title="GPS Drawing" href="http://www.gpsdrawing.com/">GPS Drawing</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/PuHJvUjr8gQ&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/PuHJvUjr8gQ&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; color: #333333;">Jeremy                Wood&#8217;s <strong>GPS Drawing </strong>project is an investigation                of how technology enables us to identify and record new aspects                of our journeys and of our surroundings.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; color: #333333;">
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/hmfootballaerial/' title='hmfootballaerial'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/hmfootballaerial-150x150.jpg" class="attachment-thumbnail" alt="" title="hmfootballaerial" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/hmfootball03/' title='hmfootball03'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/hmfootball03-150x150.gif" class="attachment-thumbnail" alt="" title="hmfootball03" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/hmfootball04/' title='hmfootball04'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/hmfootball04-150x150.gif" class="attachment-thumbnail" alt="" title="hmfootball04" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/hmfootball05/' title='hmfootball05'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/hmfootball05-150x150.gif" class="attachment-thumbnail" alt="" title="hmfootball05" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/whiteline1/' title='whiteline1'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/whiteline1-150x150.jpg" class="attachment-thumbnail" alt="" title="whiteline1" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/linepainting2/' title='linepainting2'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/linepainting2-150x150.jpg" class="attachment-thumbnail" alt="" title="linepainting2" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/footballstripes/' title='footballstripes'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/footballstripes-150x150.gif" class="attachment-thumbnail" alt="" title="footballstripes" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/gpsfrieze2006-03/' title='GPSfrieze2006-03'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/GPSfrieze2006-03-150x150.gif" class="attachment-thumbnail" alt="" title="GPSfrieze2006-03" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/frieze06/' title='frieze06'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/frieze06-150x150.gif" class="attachment-thumbnail" alt="" title="frieze06" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/pentagram_map-w2/' title='pentagram_map-w2'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/pentagram_map-w2-150x150.gif" class="attachment-thumbnail" alt="" title="pentagram_map-w2" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/holding03/' title='holding03'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/holding03-150x150.jpg" class="attachment-thumbnail" alt="" title="holding03" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/london/' title='london'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/london-150x150.jpg" class="attachment-thumbnail" alt="" title="london" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/london-airports/' title='london-airports'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/london-airports-150x150.jpg" class="attachment-thumbnail" alt="" title="london-airports" /></a>
<a href='http://www.neorealismovirtuale.com/2010/01/gps-drawing/stolengpsmap/' title='stolenGPSmap'><img width="150" height="150" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2010/01/stolenGPSmap-150x150.jpg" class="attachment-thumbnail" alt="" title="stolenGPSmap" /></a>
<br />
</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; color: #333333;">The                project leverages &#8216;digital mark making&#8217; using GPS satellite navigation                technology to automatically record where an individual has been                as a digital dot-to-dot line. This novel method of drawing treats                travel like a geodetic pencil or a cartographic crayon, making ephemeral                inscriptions on landscapes as one moves through them.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; color: #333333;">The                drawings, made on land, water, and from the air, use GPS receivers                to capture journeys, both intentional and free-form. Wood and his                collaborators use a wide range of physical means to make the drawings&#8211;                car, scooter, inflatable boat, plane, skydiving, and, of course,                walking&#8211; with the results ranging from &#8216;poodle doodles&#8217; (drawn                by dogs hooked up with receivers) to an 8-mile tall dollar sign                drawn over Las Vegas, a giant dragon over Wales, a mosquito over                Bangkok, and a game of tic-tac-toe over Hollywood.</span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>51.554140694426 -0.029010772705078</georss:point>	</item>
		<item>
		<title>The Catalogue</title>
		<link>http://www.neorealismovirtuale.com/2009/09/the-catalogue/</link>
		<comments>http://www.neorealismovirtuale.com/2009/09/the-catalogue/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 23:09:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[artworks]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[chris oakley]]></category>
		<category><![CDATA[codification]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=303</guid>
		<description><![CDATA[The Catalogue explores the codification of humanity on behalf of corporate entities. ]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gK8Nao2Axg0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gK8Nao2Axg0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>courtesy of <a title="Chris Oakley, the Catalogue" href="http://www.chrisoakley.com/the_catalogue.html" target="_blank">the Catalogue</a></p>
<p><strong>by Chris Oakley</strong></p>
<p><span><strong>Single-channel video<br />
Year of Production: 2004<br />
Duration: 5’ 30 ”</strong></span></p>
<p>Crystallising a vision of ‘us seen by them’, The Catalogue explores the codification of humanity on behalf of corporate entities. Through the manipulation of footage captured from life in the retail environment, it places the viewer into the position of a remote and dispassionate agency, observing humanity as a series of units whose value is defined by their spending capacity and future needs.</p>
<p>The Catalogue was produced with financial assistance from Arts Council England.<strong><br />
</strong></p>
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	<georss:point>51.50062180251775 -0.10608673095703125</georss:point>	</item>
		<item>
		<title>A Future for the Past at Allard Pierson Museum</title>
		<link>http://www.neorealismovirtuale.com/2009/08/a-future-for-the-past-at-allard-pierson-museum/</link>
		<comments>http://www.neorealismovirtuale.com/2009/08/a-future-for-the-past-at-allard-pierson-museum/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 11:29:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[event]]></category>
		<category><![CDATA[archaeology]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[roman forum]]></category>
		<category><![CDATA[satricum]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=262</guid>
		<description><![CDATA[two Augmented Reality applications about Satricum and the Roman Forum . Therefore two large photographs on the walls of the exhibition space are superimposed with information via Augmented Reality technology.]]></description>
			<content:encoded><![CDATA[<h3>Augmented Reality application about Roman Forum and Satricum</h3>
<p>For 75 years, since it was founded in 1934, the <a href="http://www.allardpiersonmuseum.nl/">Allard Pierson Museum</a> has been Amsterdam&#8217;s foremost venue for discovering archaeology and the ancient civilisations of Egypt, the Near East, the Greek world and the Roman Empire. To mark this 75th anniversary, the exhibition entitled <a href="http://www.allardpiersonmuseum.nl/english/exhibitions/">&#8220;A Future for the Past&#8221;</a>, is bringing together the past, present and future. Archaeology is revived using state-of-the-art visualisation techniques.</p>
<p>Fraunhofer IGD presents together with <a href="http://www.visualdimension.be/">Visual Dimension</a> two Augmented Reality applications about <a href="http://en.wikipedia.org/wiki/Satricum">Satricum</a> and the <a href="http://en.wikipedia.org/wiki/Roman_forum">Roman Forum</a> . Therefore two large photographs on the walls of the exhibition space are superimposed with information via Augmented Reality technology.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/0UODkvUTnAU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/0UODkvUTnAU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The background image of the Rome application is the oldest photograph of the Roman Forum in a Dutch collection, with visible excavations, preserved as a glass negative in the Allard Pierson Museum. The picture has been studied in detail and has been dated in 1855. On top of this photograph several points of interest (POI) are superimposed: Temple of Saturn, Via Sacra, Colosseum, &#8230; Each POI reveals information via context sensitive media like photographs, rendered images of Rome Reborn reconstructions and videos.</p>
<p>Satricum is situated 60 km south of Rome and started in the 9th century BC as a Latin village on an acropolis, a higher place near the river Astura.  It had a temple hut, that was converted into a small stone building. Around 540 BC, a first temple was build. It was replaced only 40 years later by a larger temple, that probably existed another four centuries, although the city had already been destroyed by the Romans in 346 BC. Our Augmented Reality application tells an interactive story of this place. A 3D reconstruction of the first temple augments the photograph in the background. Several points of interest around the temple are showing media overlays and information about excavations, the temple construction, records, &#8230;</p>
<p>The applications are presented on two hardware devices: the MovableScreen and UMPCs. The MovableScreen is a stationary Augmented Reality see through device. It consists of a large display mounted on a revolving aluminum pillar. The image of a camera on the back of the pillar is shown on the screen and thus enables the video see through effect: It&#8217;s seems like one can look through the display and the pillar. Interaction with the points of interest is simple: While the visitor looks around by rotating the MovableScreen, the POI in the middle of the screen pops up a bubble with an image slideshow or a movie. Furthermore a description text appears on the screen.</p>
<p>The UMPC simulates how these applications are working on the real scene outdoors. It features video see through effect, too. Looking on the UMPCs screen seems like seeing though it and looking at the two photographs. When focusing a POI with the cross hair in the middle of the screen, again a bubble with a preview of the underlying information pops up. Touching that bubble enables a full screen view of movies, image slideshows and description text about the POI. The visitor puts down the UMPC in order to read the information and focuses the next POI afterwards.</p>
<p>These applications build on the results of the project <a href="http://a4www.igd.fraunhofer.de/projects/49/">iTACITUS</a>. The tracking of the devices (MovableScreen and UMPCs) is achieved by a computer vision technology called &#8220;Poster Tracking&#8221;. Therefore features of the two background images are extracted and stored in randomized trees for fast recognition. After this initialization the camera position and orientation is computed via KLT frame-to-frame tracking.</p>
<p>Designer:</p>
<p><a title="Michael Zoellner Home Page" href="http://i.document.m05.de/">Michael Zoellner</a></p>
<p>Produced by:</p>
<p><a title="Fraunhofer IGD" href="http://www.igd.fhg.de/">Fraunhofer IGD</a></p>
<p><a title="Allard Pierson Museum, Amsterdam" href="http://www.allardpiersonmuseum.nl/english/">Allard Pierson Museum</a></p>
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	<georss:point>52.3689441 4.8927536</georss:point>	</item>
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		<title>The Voices of Oakland</title>
		<link>http://www.neorealismovirtuale.com/2009/08/the-voices-of-oakland/</link>
		<comments>http://www.neorealismovirtuale.com/2009/08/the-voices-of-oakland/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 11:09:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[publication]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cemetery]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=256</guid>
		<description><![CDATA[The Voices of Oakland uses Augmented Reality (AR) technology to introduce visitors to the history and architecture of Oakland Cemetery, Atlanta's oldest cemetery.]]></description>
			<content:encoded><![CDATA[<p>taken from:<br />
<a title="The Voices of Oakland at Georgia Institute of Technology" href="http://www.cc.gatech.edu/ael/projects/voicesofoakland.html">Georgia Institute of Technology</a></p>
<div id="attachment_257" class="wp-caption alignnone" style="width: 210px"><img class="size-full wp-image-257" title="the voices of Oakland" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2009/08/oakland01.jpg" alt="the voices of Oakland" width="200" height="153" /><p class="wp-caption-text">the voices of Oakland</p></div>
<h1>The Voices of Oakland</h1>
<p>The Voices of Oakland uses Augmented Reality (AR) technology to introduce visitors to the history and architecture of Oakland Cemetery, Atlanta&#8217;s oldest cemetery. Wearing headphones and carrying a portable computer and tracking devices, the visitors walk among the graves and listen to the voices of various historical figures. The visitors can tailor the experience to suit their interests through a hand-held interface. The Voices of Oakland is a prototype created using DART (the Designer’s Augmented Reality Toolkit). DART was conceived and implemented in the GVU Center at the Georgia Institute of Technology, with audio production assistance from the Digital Arts Entertainment Lab (DAEL) at Georgia State University.</p>
<div id="attachment_258" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-258" title="the voices of Oakland" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2009/08/oakland03-300x268.jpg" alt="the voices of Oakland" width="300" height="268" /><p class="wp-caption-text">the voices of Oakland</p></div>
<p><strong>Dr. James Nissen</strong><br />
James Nissen’s gravestone is too old and worn by the elements to be legible. He was the first direct interment at Oakland, in the year 1850.</p>
<p><strong>Carrie Berry Crumley</strong><br />
Carrie Berry was just a little girl, 10 years old, when the general Sherman arrived in Atlanta. Yet, despite her tender years, she kept a diary of her experiences.</p>
<p><strong>Franklin Miller Garrett</strong><br />
Thoughout the twentieth century, Franklin Miller Garrett’s life and the history of Atlanta were interconnected. He was the official historian of the city.</p>
<div id="attachment_259" class="wp-caption alignnone" style="width: 204px"><img class="size-full wp-image-259" title="prototype" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2009/08/oakland04.jpg" alt="prototype" width="194" height="147" /><p class="wp-caption-text">prototype</p></div>
<div id="attachment_260" class="wp-caption alignnone" style="width: 198px"><img class="size-full wp-image-260" title="at the cemetery" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2009/08/oakland05.jpg" alt="at the cemetery" width="188" height="143" /><p class="wp-caption-text">at the cemetery</p></div>
<p>In this prototype of The Voices of Oakland, the experience is controlled from a second portable computer communicating with the visitors’ computer over a wireless network. This second computer acts as a kind of “Wizard of Oz” interface, allowing the tour guide to monitor which buttons the visitors have pressed on their hand-held and to decide what audio segment should be delivered next. In the final version of the experience, the visitors’ position will also be tracked using a GPS (Global Positioning System) device, allowing the experience to work without a human “wizard.”</p>
<p>The visitors walk through the cemetery and approach graves pointed out by the narrator, or any other grave they find interesting. In our current prototype, they can use the hand-held device to select audio segments concerning: the life of the figure buried there, the historical context, or the art and architecture of the cemetery.</p>
<p>The people behind the project:<br />
<a href="http://www.cc.gatech.edu/ael/people/stevend.html">Steven Dow</a><br />
<a href="http://www.cc.gatech.edu/ael/people/jaemin.html">Jaemin Lee</a><br />
<a href="http://www.cc.gatech.edu/ael/people/blair.html">Blair MacIntyre</a><br />
<a href="http://www.cc.gatech.edu/ael/people/danny.html">Danny Muller</a><br />
<a href="http://www.cc.gatech.edu/ael/people/cozbek.html">Christopher Oezbek</a></p>
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	<georss:point>33.748412 -84.374897</georss:point>	</item>
		<item>
		<title>Hear &amp; There</title>
		<link>http://www.neorealismovirtuale.com/2009/08/hear-there/</link>
		<comments>http://www.neorealismovirtuale.com/2009/08/hear-there/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 10:43:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[publication]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[location based]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=253</guid>
		<description><![CDATA[Hear&#38;There allows people to virtually drop sounds at any location in the real world. Once one of these "SoundSpots" has been created, an individual using the Hear&#38;There system will be able to hear it]]></description>
			<content:encoded><![CDATA[<div id="attachment_254" class="wp-caption alignnone" style="width: 250px"><img class="size-medium wp-image-254" title="Here &amp; There" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2009/08/karrie-240x300.jpg" alt="Here &amp; There" width="240" height="300" /><p class="wp-caption-text">Here &amp; There</p></div>
<p><a href="http://smg.media.mit.edu/">Sociable Media Group</a> at the <a href="http://www.media.mit.edu/">MIT Media Lab</a></p>
<h1>Hear&amp;There</h1>
<h2>An Augmented Reality System of Linked Audio</h2>
<p>Joey Rozier and Karrie Karahalios<br />
Professor Judith Donath</p>
<p>Introduction</p>
<p>Hear&amp;There allows people to virtually drop sounds at any location in the real world. Once one of these &#8220;SoundSpots&#8221; has been created, an individual using the Hear&amp;There system will be able to hear it. We envision these sounds being recordings of personal thoughts or anecdotes, and music or other sounds that are associated with a given area.</p>
<p>We hope that this system will be used to build a sense of community in a location and to make places feel more alive. Over time, an area such as the Media Lab Courtyard can be filled with sounds from many members of the community so that new members can get a sense of who others in the community are. Then, the new member can drop his or her own sound into the space, adding to the collective definition.</p>
<p>To make the augmented environment as realistic as possible, we use spatialized (or 3D) audio, using Java 3D. This provides important cues to the explorer roaming the augmented environment, as it allows sounds to &#8220;appear&#8221; to be coming from a particular location in space.</p>
<p>In addition to being able to drop sounds in a space, Hear&amp;There includes a graphical user interface to allow precise control over where a sound exists in space, how large it is, and various properites of the audio.</p>
<p>An additional interesting application of this project is the notion of activation networks. Although the user of the system can choose to explore all of the SoundSpots, they may also choose to take a more guided route. Using this approach, most of the SoundSpots in an area are &#8220;turned off.&#8221; Whenever a user moves into a SoundSpot that is turned on, he or she is presented with the option of turning on other SoundSpots that the SoundSpot&#8217;s author suggests.</p>
<p>This is the first stage of a project that will branch into new areas in the future. Some questions we may address in the future are the notion of temporal information (so that a SoundSpot changes over time), augmented communication channels within a space, and moving sounds.</p>
<p><strong>More Information:</strong></p>
<p>Joey Rozier&#8217;s <a href="http://smg.media.mit.edu/projects/HearAndThere/6thg.pdf">Thesis Proposal</a>.  Note that the     project has changed a bit since the proposal.</p>
<p>The published <a href="http://smg.media.mit.edu/projects/HearAndThere/icad.pdf">contribution</a> to <a href="http://www.icad.org/">ICAD &#8216;00</a></p>
<p>the <a href="http://smg.media.mit.edu/projects/HearAndThere/HearAndThereICAD.ppt">presentation</a> at ICAD 2000. (It&#8217;s about 6MB.)<br />
some <a href="http://smg.media.mit.edu/projects/HearAndThere/photos.html">photographs</a> of the system.</p>
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	<georss:point>42.3608 -71.08768</georss:point>	</item>
		<item>
		<title>technologies for multiple voices</title>
		<link>http://www.neorealismovirtuale.com/2009/06/technologies-for-multiple-voices/</link>
		<comments>http://www.neorealismovirtuale.com/2009/06/technologies-for-multiple-voices/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 00:29:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[artworks]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[FakePress]]></category>
		<category><![CDATA[happiness]]></category>
		<category><![CDATA[location based]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[relation]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[spime]]></category>
		<category><![CDATA[stream of consciousness]]></category>
		<category><![CDATA[tags]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[wayfinding]]></category>
		<category><![CDATA[wayshowing]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=171</guid>
		<description><![CDATA[A continuous flow of perspectives, voices, desires and emotions creates a poliphonic form of expression that goes well beyond written language, creating an experience that is closer to the world we live in.]]></description>
			<content:encoded><![CDATA[<p><a title="fakePress on Art is Open Source" href="http://www.artisopensource.net/2009/06/18/technologies-for-multiple-voices/" target="_blank">From Art is Open Source:</a></p>
<p>The world is not built out of a single point of view, or out of a single voice. It is the result of a continuous interaction among different people, places, objects, architectures, information.</p>
<p style="text-align: left;"><span id="more-569"> </span></p>
<div id="attachment_571" style="width: 570px;"><a href="http://www.artisopensource.net/AC"><img title="visual explorations in anthropology" src="http://www.artisopensource.net/network/artisopensource/wp-content/uploads/2009/06/AC1.jpg" alt="visual narratives and explorations in anthropology" width="560" height="310" /></a>visual narratives and explorations in anthropology</div>
<p style="text-align: left;">A continuous <strong>flow of perspectives</strong>, voices, desires and emotions creates a <strong>poliphonic </strong>form of expression that goes well beyond written language, creating an experience that is closer to the world we live in.</p>
<p style="text-align: left;"><a title="AC, Antropologia Culturale, a poliphonic vision" href="http://www.artisopensource.net/AC/" target="_blank">AC</a> is a simple actionscript interface that will be used as a starting point in a series of developments.</p>
<p style="text-align: left;"><a title="AC, Antropologia Culturale, a poliphonic vision" href="http://www.artisopensource.net/AC/" target="_blank">The first one</a> simply grabs pictures about “<em>anthropology</em>” in real time from<a title="Flickr.com" href="http://www.flickr.com/" target="_blank"> flickr.com</a>, displaying them in a mobile, variable, multi-author visual composition that aims to create a <strong>visionary stream of consciousness</strong> of the multitude of people involved. A chaotic, suggestive, emotional, harmonic-and-dissonant narrative.</p>
<p style="text-align: left;"><strong><a title="AC, Antropologia Culturale, a poliphonic vision" href="http://www.artisopensource.net/AC/" target="_blank">click here to open: AC, Antropologia Culturale</a></strong></p>
<p style="text-align: left;">In the next steps, this form of narration will be expanded to define a <strong>world-medium</strong> that will be used to build a digital layer of reality that you will be able to experience in physical space, trough mobile phones and other handheld and wearable devices. A narrative augmented reality and a new form of publishing.</p>
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	<georss:point>41.89604074016294 12.505793094896944</georss:point>	</item>
		<item>
		<title>Fake Press: Ubiquitous Publishing</title>
		<link>http://www.neorealismovirtuale.com/2009/06/fake-press-ubiquitous-publishing/</link>
		<comments>http://www.neorealismovirtuale.com/2009/06/fake-press-ubiquitous-publishing/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 00:25:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[theory]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[etnography]]></category>
		<category><![CDATA[fake press]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[location based media]]></category>
		<category><![CDATA[Luca Simeone]]></category>
		<category><![CDATA[open-ended]]></category>
		<category><![CDATA[Salvatore Iaconesi]]></category>
		<category><![CDATA[shopping narratives]]></category>
		<category><![CDATA[social responsibility]]></category>
		<category><![CDATA[ubiquitous anthropology]]></category>
		<category><![CDATA[ubiquitous publishing]]></category>
		<category><![CDATA[voices]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=169</guid>
		<description><![CDATA[Ubiquitous publishing and Ubiquitous Anthropology. The next-step in publishing practices and platforms, united with a research on the possibilities offered by location based technologies and by novel approaches to knowledge dissemination, communication and expression. ]]></description>
			<content:encoded><![CDATA[<p><a title="Ubiquitous Publishing on Art is Open Source" href="http://www.artisopensource.net/2009/06/10/ubiquitous-publishing-fakepress-frontiers-of-interaction-v/" target="_blank">From Art is Open Source:</a></p>
<p>Back again. After the overview on <a title="Frontiers of Interaction V 2009" href="http://frontiers.idearium.org/2009/" target="_blank">Frontiers of Interaction V</a> in the <a title="Frontiers of Interaction @ Art is Open Source" href="http://www.artisopensource.net/2009/06/09/frontiers-of-interaction-v-june-2009/" target="_blank">previous article</a> we’ll present our contribution to the event.</p>
<p><a title="FakePress, Ubiquitous Publishing" href="http://www.fakepress.net" target="_blank">Fake Press. Ubiquitous Publishing.</a></p>
<p><strong>Ubiquitous publishing</strong> and <strong>Ubiquitous Anthropology</strong>. The next-step in publishing practices and platforms, united with a research on the possibilities offered by <strong>location based technologies</strong> and by novel approaches to <strong>knowledge dissemination</strong>, communication and <strong>expression</strong>. We (Luca Simeone and Salvatore Iaconesi) presented our research at <strong>Frontiers of Interaction V</strong> in Rome (June 2009), together with the first two applications and an <strong>open call</strong>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="320" height="240" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="flashvars" value="config=http://frontiers.dolmedia.tv/frontiersconfig.xml&amp;file=http://frontiers.dolmedia.tv/xml/video/443" /><param name="src" value="http://frontiers.dolmedia.tv/js/player.swf" /><embed type="application/x-shockwave-flash" width="320" height="240" src="http://frontiers.dolmedia.tv/js/player.swf" flashvars="config=http://frontiers.dolmedia.tv/frontiersconfig.xml&amp;file=http://frontiers.dolmedia.tv/xml/video/443" allowfullscreen="true"></embed></object></p>
<p>Everything starts off from the idea of a contemporary <strong>evolution of publishing practices</strong>. Technologies, the possibility to create platforms to enable <strong>relation, expression and emotion</strong> and the availability of tools to share, <strong>disseminate </strong>and interact on knowledge and cultural productions, are all factors that made us feel the fundamental importance of designing new concepts and practices.</p>
<p>The scenarios described by <strong>location-based media</strong>, by the possibility to mix and cross the borders across different media, and the <strong>infinite spaces</strong> created by augmented reality were the influences that shaped our research.</p>
<div id="__ss_1556607" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Fake Press, Ubiquitous Anthropology" href="http://www.slideshare.net/xdxd/fake-press-ubiquitous-anthropology-1556607?type=powerpoint">Fake Press, Ubiquitous Anthropology</a><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=ubiquitousanthropologyreduced-090609163748-phpapp01&amp;stripped_title=fake-press-ubiquitous-anthropology-1556607" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=ubiquitousanthropologyreduced-090609163748-phpapp01&amp;stripped_title=fake-press-ubiquitous-anthropology-1556607" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>We investigated on how technologies and new forms of <strong>interactions </strong>with other people and with places, time, architectures and objects would change the ways in which information can be created, communicated, shared and distributed. From an anthropological point of view we asked ourselves where would <strong>faces and voices</strong> emerge from, the self-expressions and representations of people and of their identities. And we also questioned the destinations for these informations, observing the <strong>fluid, mutating scenarios</strong> that surround us, with wireless, localized, immaterial, augmented <strong>layers of reality</strong> stratifying on top of the merely-physical one, creating totally new worlds in which information can become part of bodies, of architectures, of spaces, walls, trees, objects.</p>
<p>Displays, interstices, coordinates, tags And gestures, natural interfaces and moving, walking. Using the <strong>body</strong> to move through space as in an action of <strong>reading</strong>. We were truly intrigued by the transofrmation of space, by its augmentation with <strong>new narratives</strong>, new possibilities for the expression of the <strong>multiple voices</strong> and points of view that constitute the world.</p>
<p>So we designed our very own interpretaton for the idea of <strong>Ubiquitous Publishing</strong>. Cross-device, cross-medial, multi-author, emergent narratives.</p>
<p>The first idea was <a title="iSee on FakePress" href="http://www.fakepress.net" target="_blank"><strong>iSee</strong></a>, an application that allows for the creation of <strong>narratives on logos </strong>and brands. The application allows people to use their mobile phones to extract information directly from logo images: take a picture of your favourite detergent and, if the logo is already part of the collaborative database, you can get information from it.</p>
<p><strong>Logo identifies brand, identifies company.</strong></p>
<p>We suggested some possibilities, showing informations on <strong>social responsibility</strong>, on environmental policies, on the pollution rates connected to product manufacturing. Products come alive and communicate, in a simple, accessible form of augmented reality in which information is embedded into objects.</p>
<p>The second idea was <a title="Ubiquitous Anthropolog on FakePress" href="http://www.fakepress.net" target="_blank">Ubiquitous Anthropology</a>.</p>
<p>A <strong>location-based platform</strong> allows for the positioning of the expressions, emotions and perspectives of multiple voices. These can be accessed through mobile technologies directly from the geographical locations, allowing people to experience and come in contact with other’s points of view and ideas.</p>
<p>In this form <strong>the world itself becomes “readable”</strong>. Reading by crossing spaces and architectures.</p>
<p>Reading other people’s texts, watching the images and videos they captured with their cameras, observing their evolution through time an through relations with other people.</p>
<p>The first application shown on this theme, was created by positioning onto the territory the results of a foundamental research by professor <a title="Massimo Canevacci, Antropologia in Fiamme" href="http://www.archphoto.it/arte/canevacci.htm" target="_blank"><strong>Massimo Canevacci</strong></a> and several students and researchers, who travelled many times to <strong>Mato Grosso, Brasil</strong>, and performed researches on the <a title="Bororo" href="http://en.wikipedia.org/wiki/Bororo_people" target="_blank"><strong>Bororo</strong></a>. Videos and images created by the Bororo were positioned onto the geography, thus <strong>creating a layer of interpretation</strong> of land, events and relations that is not covered in any way by classical media, and that allow us to <strong>“read” directly on the territory</strong> how the members of these populations interpret their land, the other populations they interact and relate with, their culture.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="opaque" /><param name="FlashVars" value="file=http://www.nstreet.it:8000/video/152bd35785e5b46bb10f8a293c9a3976.mp4&amp;streamer=lighttpd&amp;image=http://www.nstreet.it:8000/thumb/152bd35785e5b46bb10f8a293c9a3976_0_b.jpg&amp;logo=http://www.nstreet.it/watermark.png&amp;author=daniela ranieri&amp;title=Ubiquitous Anthropology: Luca Simeone e Salvatore Iaconesi&amp;description=La presentazione @ Frontiers of Interaction in esclusiva per Nstreet&amp;rating=5&amp;autostart=false" /><param name="src" value="http://www.nstreet.it//player.swf" /><param name="flashvars" value="file=http://www.nstreet.it:8000/video/152bd35785e5b46bb10f8a293c9a3976.mp4&amp;streamer=lighttpd&amp;image=http://www.nstreet.it:8000/thumb/152bd35785e5b46bb10f8a293c9a3976_0_b.jpg&amp;logo=http://www.nstreet.it/watermark.png&amp;author=daniela ranieri&amp;title=Ubiquitous Anthropology: Luca Simeone e Salvatore Iaconesi&amp;description=La presentazione @ Frontiers of Interaction in esclusiva per Nstreet&amp;rating=5&amp;autostart=false" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://www.nstreet.it//player.swf" flashvars="file=http://www.nstreet.it:8000/video/152bd35785e5b46bb10f8a293c9a3976.mp4&amp;streamer=lighttpd&amp;image=http://www.nstreet.it:8000/thumb/152bd35785e5b46bb10f8a293c9a3976_0_b.jpg&amp;logo=http://www.nstreet.it/watermark.png&amp;author=daniela ranieri&amp;title=Ubiquitous Anthropology: Luca Simeone e Salvatore Iaconesi&amp;description=La presentazione @ Frontiers of Interaction in esclusiva per Nstreet&amp;rating=5&amp;autostart=false" wmode="opaque"></embed></object></p>
<p>The system has provided as a incredibly useful tool to communicate these population’s <strong>political instances</strong>. The Bororo are <strong>not represented</strong> in Brasil’s institutions, allowing for unlimited exploitation of their lands and people. The possibilities offered by the platforms allowed us to <strong>write Bororo’s political instances</strong>, their desires and expectations, directly in the “places of power” of Brasil’s government. In <strong>Brasilia</strong>, several institutional buildings have been tagged with the videos and texts of their political demands, thus creating the only form of institutional presence that is currently allowed and accessible for them. In the idea that giving people the control on media and on their own expression and communication is possibly the only viable way to freedom and auto-determination.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fsearch%2Fshow%2F%3Fq%3Dfrontiers09%26s%3Drec%26ss%3D2%26ct%3D6&amp;page_show_back_url=%2Fsearch%2F%3Fq%3Dfrontiers09%26s%3Drec%26ss%3D2%26ct%3D6&amp;method=flickr.photos.search&amp;api_params_str=&amp;api_text=frontiers09&amp;api_tag_mode=bool&amp;api_safe_search=3&amp;api_content_type=7&amp;api_media=all&amp;api_sort=date-posted-desc&amp;jump_to=&amp;start_index=0" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowfullscreen="true" flashvars="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fsearch%2Fshow%2F%3Fq%3Dfrontiers09%26s%3Drec%26ss%3D2%26ct%3D6&amp;page_show_back_url=%2Fsearch%2F%3Fq%3Dfrontiers09%26s%3Drec%26ss%3D2%26ct%3D6&amp;method=flickr.photos.search&amp;api_params_str=&amp;api_text=frontiers09&amp;api_tag_mode=bool&amp;api_safe_search=3&amp;api_content_type=7&amp;api_media=all&amp;api_sort=date-posted-desc&amp;jump_to=&amp;start_index=0"></embed></object></p>
<p>The two examples constitute real <strong>applications </strong>that will be made available and downloadable online on the FakePress website in just a few days from the date of creation of this post. They are currently being enhanced to form functioning frameworks that can be used for these and other projects.</p>
<p>Some of the application’s content is already available on <a title="FakePress, Ubiquitous Publishing" href="http://www.fakepress.net" target="_blank">FakePress</a>, and the full applications for web and iPhone will be available for download in a couple of days.</p>
<p>We are curently promoting the <strong>call for participation</strong> to the project, stimulating the discussion on the next products to publish with Fake Press.</p>
<p>So, if you have a book, research or other content you are going to publish, and you want so explore with us the possibilities to publish it in these ways, don’t hesitate to contact us.</p>
<p>- below a surreal interview I had to suffer from at the end of the show <img src='http://www.neorealismovirtuale.com/nervi-fakepress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />    -</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="320" height="240" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="flashvars" value="config=http://frontiers.dolmedia.tv/frontiersconfig.xml&amp;file=http://frontiers.dolmedia.tv/xml/video/431" /><param name="src" value="http://frontiers.dolmedia.tv/js/player.swf" /><embed type="application/x-shockwave-flash" width="320" height="240" src="http://frontiers.dolmedia.tv/js/player.swf" flashvars="config=http://frontiers.dolmedia.tv/frontiersconfig.xml&amp;file=http://frontiers.dolmedia.tv/xml/video/431" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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	<georss:point>41.897645392151055 12.50293493270874</georss:point>	</item>
		<item>
		<title>OneAvatar @ Milano in Digitale</title>
		<link>http://www.neorealismovirtuale.com/2008/11/oneavatar-milano-in-digitale/</link>
		<comments>http://www.neorealismovirtuale.com/2008/11/oneavatar-milano-in-digitale/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 12:40:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[event]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hybrid reality]]></category>
		<category><![CDATA[OneAvatar]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/nervi-fakepress/?p=43</guid>
		<description><![CDATA[OneAvatar was shown at the third edition of the Milano in Digitale event.
An installation featuring a 3D game in which players could shoot the OneAvatar character,
causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating
a phisical connection between our physical bodies and our identities in the digital worlds.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/73w0NVGMryc&amp;hl=it&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/73w0NVGMryc&amp;hl=it&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<strong>OneAvatar @ Milano in Digitale</strong></p>
<p>OneAvatar was shown at the third edition of the <a title="Milano in Digitale" href="http://www.milanoindigitale.it/" target="_blank">Milano in Digitale</a> event.<br />
An installation featuring a 3D game in which players could shoot the <strong>OneAvatar </strong>character,<br />
causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating<br />
a phisical connection between our physical bodies and our identities in the digital worlds.</p>
<p>The installation features the results of the research coming from the OneAvatar project:<br />
technology, emotion, identity, relational dimensions in the digital domains are some of the<br />
fundamental topics analyzed.</p>
<p>For the event a complete marketing and communication strategy was produced to create a fictional,<br />
but realistic and produceable, product to create the narrative level of the performance: the<br />
performer was displayed as in a shopping center showcase, with the product and the related gadgets<br />
available for sale. A further analysis on the evolution of art in the contemporary era, in its<br />
hybridization wth communication, marketing and ethnographical practices.</p>
<p>more info at:<br />
<a title="OneAvatar at Milano in Digitale" href="http://www.artisopensource.net/2008/11/15/oneavatar-milano-in-digitaleoneavatar-milano-in-digitale/" target="_blank">http://www.artisopensource.net/2008/11/15/oneavatar-milano-in-digitaleoneavatar-milano-in-digitale/</a></p>
<p>and here:<br />
<a title="Art is Open Source" href="http://www.artisopensource.net" target="_blank">http://www.artisopensource.net</a><br />
<a title="NeRVi NeoRealismo Virtuale" href="http://www.neorealismovirtuale.com" target="_blank">http://www.neorealismovirtuale.com</a><br />
<a title="Milano in Digitale" href="http://www.milanoindigitale.it/" target="_blank">http://www.milanoindigitale.it</a></p>
<p>concept and installation by<br />
Salvatore Iaconesi [xDxD.vs.xDxD]<br />
Oriana Persico [penelope.di.pixel]</p>
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	<georss:point>45.48395 9.1759092</georss:point>	</item>
		<item>
		<title>OneAvatar</title>
		<link>http://www.neorealismovirtuale.com/2008/08/oneavatar/</link>
		<comments>http://www.neorealismovirtuale.com/2008/08/oneavatar/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 10:16:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[performance]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[hybrid reality]]></category>
		<category><![CDATA[OneAvatar]]></category>
		<category><![CDATA[virtual world]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/nervi-fakepress/?p=35</guid>
		<description><![CDATA[OneAvatar connects your body to your Avatar in virtual worlds.
You and your Avatar will be finally one, sharing the same experiences even at physical level.
You get hurt, you Avatar gets hurt.
Your Avatar dies, you die.]]></description>
			<content:encoded><![CDATA[<p><object id="OA" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="align" value="middle" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="false" /><param name="quality" value="high" /><param name="scale" value="exactfit" /><param name="bgcolor" value="#000000" /><param name="src" value="http://www.neorealismovirtuale.com/OA.swf" /><param name="name" value="OA" /><param name="allowfullscreen" value="false" /><embed id="OA" type="application/x-shockwave-flash" width="500" height="400" src="http://www.neorealismovirtuale.com/OA.swf" name="OA" bgcolor="#000000" scale="exactfit" quality="high" allowfullscreen="false" allowscriptaccess="sameDomain" align="middle"></embed></object></p>
<p><em><strong>OneAvatar connects your body to your Avatar in virtual worlds.<br />
You and your Avatar will be finally one, sharing the same experiences even at physical level.<br />
You get hurt, you Avatar gets hurt.<br />
Your Avatar dies, you die.</strong></em></p>
<p><em><strong> </strong></em></p>
<div id="attachment_36" class="wp-caption alignnone" style="width: 292px"><em><strong><em><strong><img class="size-full wp-image-36" title="OneAvatar Logo" src="http://www.neorealismovirtuale.com/nervi-fakepress/wp-content/uploads/2009/07/OALogoSmall.png" alt="OneAvatar" width="282" height="320" /></strong></em></strong></em><p class="wp-caption-text">OneAvatar</p></div>
<p><em><strong> </strong></em>Virtual Worlds such as Second Life and World of Warcraft address people&#8217;s perceptions and sensorial domains in specific ways. By using (living) these worlds users experience emotions, sensations and perceptions to which they are used to or of completely new kind. Both types are &#8220;new&#8221; in the fact that they are created in the users by means of technological devices and digital communications related practices. This is a major trend of contemporary technology. Bridges across information, architectures, prcesses and the body are constantly being created at sensorial or even physical levels. Interactive systems, wearable technologies, prosthetics, technologies that are embedded into objects and locations, domotics, robots, artificial intelligences. All of these things go towards eliminating the possible dualities intercurring between what is organic and inorganic, of what is body and what is architecture, what is thought or memory and what is external information flow, what is a physical product and what is an immaterial service.</p>
<p>This is a very complex subject for discussion, and it represents the full 360 degrees of background that sits behind and at the base of &#8220;OneAvatar&#8221;.</p>
<p>The project starts off from taking into account these new sensorialities and then brings them to an extreme to highlight frictions, possibilities and, most of all, new spaces for dialogue.</p>
<p>We are all, more or less, influenced by the emotional and processual practices connected to the use of networks and, specifically, by virtual worlds. Checking for new emails every 10 seconds; clicking on the &#8220;StumbleUpon&#8221; button to randomly see a new website for 3 seconds, then passing to the next one; the way in which we scan texts instead of reading them; the use of search engines; the ways in which we identify people on the internet; the way in which we read news and blogs and information. These are all things that are similar to other things that we experienced in &#8220;life_without_the_internet&#8221;, but this resemblance is truly a partial one, as they can be characterized in ways that are dramatically different, and studied specifically. So much that they are being called &#8220;new tactilities&#8221;, &#8220;digital senses&#8221;, &#8220;augmented sensoriality&#8221; etcetera.</p>
<p>This is obviously true with regards to Virtual Worlds like Second Life and World of Warcraft. When we go to places, chat, interact, buy, visit, dance, have sex in these worlds we have experiences that we define by using names that are pertinent to the analog world, but that are totally different.</p>
<p>Two clear differences lay in the areas of the perception of the physical body and on the notion of identity.</p>
<p>We cannot get physically hurt in Second Life or on World of Warcraft, nor can we physically feel the sensations that we feel when we touch something/someone, when we lift things, move things, when we are hit, caressed, when there is wind or direct sunlight, when we dive int the water or when we fall down from the skateboard or get a papercut. These missing degrees of sensoriality are one of the main distinctive characteristics of the way we experience Virtual Worlds and centrally define such experiences and the ways in which we perceive them. The fact that it is not possible to get hurt and, eventually, die in a Virtual World creates a physical and perceptive distance from that experience, shaping social relations, interactions, world use, economics. This missing body, this sense of being freed from the responsibility of having a body that can get hurt, fall sick, break, die, suffer from pollution, bring a whole plethora of concepts to low levels of attention.</p>
<p>The ways in whch we define our identities in digital and virtual worlds enhances this scenario. To be able to freely define our identity represents a form of freedom, that is for sure, but it also &#8220;disconnects&#8221; us from the Avatar that we impersonate. Experience becomes real (as it can bear real efefcts that are relational, economic, political&#8230;) but theatrical, fictional. It is narrative, more than it is real.</p>
<p>OneAvatar doesn&#8217;t have a moral/ethical approach to these issues. The project is aimed at establishing real connections running between the virtual worlds and the physical body, to examine the possibilities arising from these practices.</p>
<p>In the first production of OneAvatar, part of the NeRVi (Neo Realismo Virtuale) theories, a video shows a person during a session in the Second Life virtual world. The person wears a set of electrodes that are connected to the USB port of hs laptop. The device is controlled by a software that uses the libsecondlife software libraries to intercept and interpret the status of his avatar&#8217;s virtual body, trasforming it into stimulations of the physical body.</p>
<p>When the user jumps off with his avatar beyond the edge of a tall building in the virtual world without turning on the &#8220;fly&#8221; mode, the software interprets this great fall as a traumatic event, and sends a high voltage shock to the player, that is, to all effects, electrocuted.</p>
<p>While this is a fictional setup, as the actual device only uses low voltage stimulations, such as the ones found in sport-related appliances and massage machinery, it creates a shocking representation of what could easily become reality: a deep connection running between analog and virtual bodies. With all of its positive and negative sides.</p>
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	<georss:point>41.8748821 12.4486851</georss:point>	</item>
		<item>
		<title>Red Libre Red Visible</title>
		<link>http://www.neorealismovirtuale.com/2006/08/red-libre-red-visible/</link>
		<comments>http://www.neorealismovirtuale.com/2006/08/red-libre-red-visible/#comments</comments>
		<pubDate>Thu, 17 Aug 2006 01:05:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[publication]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[infoaesthetics]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[p2p]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=180</guid>
		<description><![CDATA[The Free Network Visible Network project, propose to make visible the interchanged information between computers of a wireless network connected to Internet. ]]></description>
			<content:encoded><![CDATA[<div class="mceTemp"><a title="Red Libre, Red Visible" href="http://www.redvisible.tk/" target="_blank">From Red visible</a></div>
<div class="mceTemp"><span>a project by  CLARA BOJ Y DIEGO DÍAZ(<a href="mailto:klaravoz@gmail.com,%20diediaga@gmail.com">contact</a></span></div>
<div class="wp-caption alignnone" style="width: 398px"><img title="Red Visible, Red Libre" src="http://www.lalalab.org/redvisible/index_files/portspanish.jpg" alt="Red Visible, Red Libre" width="388" height="209" /><p class="wp-caption-text">Red Visible, Red Libre</p></div>
<p align="left">The <em>Free Network Visible Network </em>project, propose to make visible the interchanged information between computers of a wireless network connected to Internet. The main objective is to ask for the free access to the net and at the same time to make actions in the urban landscape as a way to create new meanings in the public domain.</p>
<p align="left">
<p align="left">Our intention is to contribute to the re-definition and re-vitalization of the concept of public space through the creation of visible connectivity networks that mix the physical public space with the digital public space.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="280" height="198" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.redvisible.tk/video/free network.mov" /><embed type="application/x-shockwave-flash" width="280" height="198" src="http://www.redvisible.tk/video/free network.mov"></embed></object></p>
<p><span>With the territorial demarcation of internet free access areas and the virtual representation of the data that circulate through them, we want to evidence the perception of the city as a morphologic agent that is continuously being changed by the invisible connections of the communication technologies..</span></p>
<p><span><a href="http://www.lalalab.org/redvisible/index_files/red%20visible.pdf" target="_blank">full text</a> </span><span>[.pdf]</span></p>
<p><span>a project by  CLARA BOJ Y DIEGO DÍAZ(<a href="mailto:klaravoz@gmail.com,%20diediaga@gmail.com">contact</a></span></p>
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	<georss:point>32.9906145 112.5283448</georss:point>	</item>
		<item>
		<title>Foundations of Augmented Cognition</title>
		<link>http://www.neorealismovirtuale.com/2001/08/foundations-of-augmented-cognition/</link>
		<comments>http://www.neorealismovirtuale.com/2001/08/foundations-of-augmented-cognition/#comments</comments>
		<pubDate>Wed, 15 Aug 2001 10:02:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[publication]]></category>
		<category><![CDATA[augmented cognition]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[DARPA]]></category>
		<category><![CDATA[Eric Horvitz]]></category>
		<category><![CDATA[ISAT]]></category>
		<category><![CDATA[Misha Pavel]]></category>

		<guid isPermaLink="false">http://www.neorealismovirtuale.com/?p=199</guid>
		<description><![CDATA[At the ISAT Woods Hole meeting in the summer of 2000, Eric Horvitz used the phrase augmented cognition to define a promising direction for DARPA research, while serving on an ISAT working group exploring new directions for DARPA.]]></description>
			<content:encoded><![CDATA[<h1>Meeting on</h1>
<h1>Foundations of Augmented Cognition</h1>
<h1>August 15-16, 2001</h1>
<h1><a href="http://www4.nationalacademies.org/nas/nashome.nsf">National Academy of Sciences</a></h1>
<h1>
2101 Constitution Avenue, NW<br />
Washington, DC</h1>
<p align="center"><em>Organizers:</em></p>
<p align="center"><em> </em><a href="http://research.microsoft.com/%7Ehorvitz/">Eric Horvitz</a> and Misha Pavel<em> </em></p>
<p align="center">
<p align="center"><em>Sponsoring organization:</em></p>
<p align="center">Information Science and Technology Study Group (ISAT)</p>
<p align="center">Defense Advanced Research Projects Agency<strong> </strong></p>
<h3>Overview</h3>
<p>The ISAT group is charged with providing the Information Technology Office (ITO) of DARPA with continuing, independent assessments of information sciences and technologies.  The group identifies opportunities for innovations in computation, communications, and related applications, and performs strategic appraisal of technologies and overall new research directions for DARPA.</p>
<p>At the ISAT Woods Hole meeting in the summer of 2000, Eric Horvitz used the phrase <em>augmented cognition</em> to define a promising direction for DARPA research, while serving on an ISAT working group exploring new directions for DARPA. He used the phrase to describe a potentially fruitful multipronged research endeavor that would explore opportunities for developing principles and computational systems that support and extend human cognition by taking into explicit consideration well-characterized limitations in human cognition, spanning attention, memory, problem solving, and decision making. The proposed research included opportunities for developing fast-paced and fluid computational methods that could react to cognitive state sensed or inferred in a variety of ways, as well as behavioral and functional designs developed to complement limitations in human cognition. Research and prototypes from Microsoft Research on mixed-initiative interaction and the use of Bayesian attentional models to manage interruptions, and a recent ISAT study on the recall of memories, highlighted broad opportunities in this area. Low-hanging fruit for continuing research were deemed to include methods for managing interruption and recovery, assisting with multitasking, enhancing informational bandwidth via the best mix of channels, providing reminders or assistance at the right time, and addressing biases in judgment. He presented Augmented Cognition as a key direction to DARPA Director Frank Fernandez and program managers in July 2000.</p>
<p>In distinction to related efforts in HCI that have drawn broadly on principles of human cognition and models of cognition as information processing to support design, augmented cognition focuses on the precise targeting of one or more specific cognitive bottlenecks within larger applications—and on opportunities to build out carefully from these specific components, potentially bringing together multiple approaches to cognitive support within single systems.</p>
<p>We can draw a variety of examples of opportunities for augmented cognition applications from different subspecialties in psychology.  For example, there is opportunity to leverage models and experimental results from cognitive psychology on divided attention and disruption in peripheral awareness and monitoring applications. Such results can be used to control if, how, and when information about a monitored system is presented to users focusing on another, more central task.  As another example, results from visual search and attention might be leveraged in designs for information display that have the ability to relay with increased efficiency the most critical information to users in time-critical settings.</p>
<p>Beyond building and testing real-world applications, augmented cognition includes explicit efforts to enrich knowledge about cognitive mechanisms by taking advantage of new kinds of user studies during attempts to build, deploy, and test systems designed to address cognitive limitations.  For example, new psychological studies and results might be developed by studying how users react to different alerting systems or policies in specific contexts. As another example, it may be feasible to investigate how different visual representations of actions alternatives and uncertain outcomes might help in debiasing well-characterized errors of judgment in fusing multiple findings and decision making under uncertainty.</p>
<p>The goal of the ISAT study on <em>Foundations of Augmented Cognition</em> has been to take a pass at mapping out the key challenges and opportunities, as well as initial directions that promise to be successful or to provide valuable learning experiences.  The effort is aimed at further clarifying challenges and opportunities, and to support DARPA program management with an assessment of directions and thoughts on developing programs related to this topic.</p>
<p>Additional Background</p>
<p>As follow up on the work on DARPA directions last summer, we held an workshop on directions for augmented cognition in Seattle in November, 2000, organized by Eric Horvitz, Lee Kollmorgen, and Dylan Schmorrow.  This meeting was followed up by an ISAT breakout group on augmented cognition during the adjacent Fall 2000 ISAT meeting.  Slides from the briefing created by this group are available via a link below.  The ISAT breakout group led to two ISAT efforts.  The first, is a formal 2001 study on “Mixed-Initiative Control and Monitoring within Human-&#8217;Bot Systems.” The second exploration is an incubation effort centering on an exploration of the terrain, set of opportunities with augmented cognition, referred to as the “Foundations of Augmented Cognition Technologies” incubation effort.  We are holding the conference at the National Academy of Science as part of this effort. We view the output of the ISAT study as providing support for the bidding and definition of one or more future DARPA programs in Augmented Cognition.We are coordinating with Dylan Schmorrow, a program manager at DARPA. Dylan has been pursuing possibilities for putting together a formal DARPA program focusing on some aspect of augmented cognition. During the coarse of the ISAT study, Dylan has pursued the funding of a set of seedling projects in this area.</p>
<h3>Several early presentations</h3>
<ul>
<li><a href="http://research.microsoft.com/en-us/um/people/horvitz/acog/DarpaVisions3.ppt">Slides on New Directions for DARPA</a> composed at      ISAT summer meeting, Woods Hole, MA</li>
<li><a href="http://research.microsoft.com/en-us/um/people/horvitz/ehorvitz_overview_nov11.ppt">Kickoff presentation</a> at augmented      cognition pre-ISAT meeting, Nov 11-12, Redmond, WA</li>
<li><a href="http://research.microsoft.com/en-us/um/people/horvitz/augcog_group_briefing_nov15.ppt">Output of ISAT breakout group</a> on      augmented cognition, ISAT fall meeting, Nov 13-15, Redmond, WA</li>
<li>DARPA      Augmented Cognition seedling project overview presentation</li>
</ul>
<h3>Meeting Events</h3>
<p><a href="http://research.microsoft.com/%7Ehorvitz/acog/schedule.htm">Meeting program</a></p>
<p>Breakout groups</p>
<ul>
<li><a href="http://research.microsoft.com/%7Ehorvitz/acog/breakout_charge.htm">Breakout      group charge</a></li>
</ul>
<ul>
<li>Breakout brief: Judgment and Decision      Making (<em>non-electronic format</em>)</li>
</ul>
<ul>
<li><a href="http://research.microsoft.com/en-us/um/people/horvitz/acog/breakout_attention.htm">Breakout brief: Attention</a></li>
</ul>
<ul>
<li><a href="http://research.microsoft.com/en-us/um/people/horvitz/acog/breakout_learning.htm">Breakout brief: Memory and Learning</a></li>
</ul>
<ul>
<li><a href="http://research.microsoft.com/en-us/um/people/horvitz/acog/breakout_visualization.htm">Breakout brief: Visualization and      Display</a></li>
</ul>
<ul>
<li>Breakout brief: Language and Interaction (<em>non-electronic format</em>)</li>
</ul>
<h3>Travel and lodging arrangements</h3>
<p><em>Participants will receive a message from Rich Entlich on details about travel and lodging.</em></p>
<p><span style="text-decoration: underline;">ISAT contact for arrangements</span>:<br />
Rich Entlich (<a href="mailto:rentlich@ida.org">rentlich@ida.org</a>)</p>
<p>Institute for Defense Analyses</p>
<p>1801 North Beauregard Street</p>
<p>Alexandria, VA 22311-1772</p>
<p>703-845-6648 (tel.), 703-845-6848 (fax)</p>
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