The pain of everyday life
If electromagnetic waves are the new medium of city´s communication system, then our everyday life is unavoidable entwined by an invisible information cloud, built upon wireless interconnected networks. Albeit, we never experience access-restrictions by walking through the streets unless we unsolicitedly want to enter a private space. But, since the advent of wireless data networks and ubiqoutous computing, private space has been shifted into an invisible layer. Closed networks, such as WEP or WAP restrain access to this layer. Thus, being expelled from the Internet can be a painful act and harm you to a certain extend. The project “constrain city walks” let you literally, feel this pain, by tightening a worn chest strap which is embedded in an ordinary jacket. The stronger the signal of perceived restriction, the harder your breath! Alternative routes through the city are the only constrained conclusion. Thus it indicates an invisible form factor of city’s policy and at the same time it unhinges you between the decision of eluding or allowing the pain of information society.
The project “the pain of everyday life” is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves.
A chest strap (corset) with high torque servo motors and a WIFI-enabled game-console are worn as fetish object. The higher the wireless signal strength of close encrypted networks, the tighter the corset becomes. Closed network points improve the pleasurable play of tight lacing the performer‘s bustier. Thus, constituting the aether as a space of possible pregnancy, filled with potential access-points to the networks of communication. Everyday walks between home, work and leisure are recompiled into a schizogeographic pain-map which is fetched from GoogleMaps servers with automated scripts. By wearing the straight-jacket, the artist not only writes, but is at once also able to read the city code.
The outcome of his walk provokes an emergence of a city-shaped body. The map keeps not only tracks of all wireless networks along the route, but also the wearer’s détournement when entering a very dense network place, a so called pleasurable pain zone. Therefore, the artist becomes the 21st century flaneur who balances along sensual perceived pain and the torture of everyday routes in a very special Arcades Game Project.