is the PDF of the research Salvatore Iaconesi & Oriana Persico presented at the AHACamping: S1/S2 a peer to peer (p2p) social network built on a parallel internet, implementing a true relational ecosystem assessing the issues in terms of privacy, control, user exploitation currently found in classic social networks such as Facebook, Youtube and the others like them.
You can find a first, fast report in the rest of the post, below.
Special focus was put on the critical approaches to social networking.
We (xDxD.vs.xDxD and penelope.di.pixel) presented S1/S2, the first phase of an experimental project featuring a social network built on the Netsukuku network: a meshed network that redefines the classical internet protocol stack to create a new network that is piggy-backed on the internet. This technique allows users to escape the control operated by service providers and by governments, as the parallel network is peer to peer and encrypted, and it is separated from the providers’ areas of control.
Or, to say the least, Netsukuku makes monitoring users a real tough job (practically impossible).
S1/S2 is a social network that is being implemented on the Netsukuku network. It has been presented at the AHACamping for a specific case study dealing with the possibility to implement a collaborative History of the Arts, but it really is a more generalized project.
S1/S2 approaches two main issues:
- infrastructural squatting
- the relational ecosystem
By infrastructural squatting we designate all those techniques through which an internet user can use the physical connectivity in ways that guarantee users autonomy, privacy and self-determination in terms of the posibility to define who can what/when/where a person can do something on the network, and in terms of being able to decide who can observe our informations, our relations, our interests and, in the end, our lives. Netsukuku has been chosen as the base platform to perform infrastructural squatting.
By relational ecosystem we describe the lives of the users on the S1/S2 environment. Everything is oriented to create the tools to enable people to freely define their own identities and to establish relationships, processes, services, information and content exchange. S1/S2 deeply differs from classic social networks: there is no “profile”, no authentication, no centralized service. There actually is no website, as S1/S2 is designed as a set of tools through which people can define their own data, store it on their computers or servers, and connect and communicate with others by using a peer to peer network built on Netsukuku. Identities are self-defined (even for everything that concerns the structure of data), as is content. Both can interact and be integrated, creating structures and relationships described by networks of identities, concepts, multimedia, informations, communication channels.
S1/S2 also introduces the concept of networked welfare, defining the tools through which the network can collaboratively enact processes whose aim is to create services that can be used by the collectivity, with specific concern for the weaker components of the ecosystem: content persistence, high availability and reliability, communication facilities, distributed, co-hosted stored facilities, virtualized systems to serve specific purposes and internet gateways that will allow for publication of people-selected contents on the “regular” web.
S1/S2 is currently under development, and our estimates indicate that there will be a first usable release of the environment in about 3 months.
We are currently looking for support. If the you find the concepts behind S1/S2 and Netsukuku interesting, and if you feel like contributing in any way you can (develop, execute beta installations and tests, explore the nexts steps…) you are truly welcome to do so, and you can contact me at:
xdxd.vs.xdxd [at] gmail [dot] com
Here is the document (only in italian for now: check back in a week or so for the english version) presented at the AHACamping for a case study of an S1/S2 application: a social network created to support a collaborative Art History.
The event was took place at the SALE Docks and it featured talks and performances on art, hacking, activism and critical theories on technology and on the ways in which they are transforming our lives in the contemporary era.
Here is a review on ArtsBlog