Did you really want a Second Life?
A series of interventions in Second Life (and some in other virtual worlds).
The performances explore the aesthetics of code, systems overload and crash, lag.
Places get invaded, filled with art – or enclosed in art – sounds and virtually physical objects that change the characteristics of the space.
Issues such as copyright, the role of art in the contemporary world, the idea of identity and of its definition, the analisys of relational models are confronted through irony, de-structuring, and a bit of damage
also seen at:
originally from [ Art is Open Source ]
Tags: body, complexity, critique, error, noise, performance, virtual wo, virtual world

